1. Experiments, outcomes and events
An experiment (tossing a coin, throwing a die, drawing a card) has a set of possible outcomes. An event is a collection of outcomes, e.g. "an even number" for a die. An elementary event has exactly one outcome.
Outcomes are equally likely when each has the same chance: a fair coin or die, a well-shuffled deck, balls of the same size drawn without looking. The classical definition of probability needs equally likely outcomes.
| Experiment | Outcomes | Number |
|---|---|---|
| Toss a coin | H, T | |
| Throw a die | ||
| Draw a disc numbered – | ||
| Draw a card | cards |
Key terms
- Outcome
A possible result of an experiment.
- Event
A collection of outcomes of an experiment.
- Equally likely
Every outcome has the same chance of occurring.
2. Theoretical (classical) probability
For an experiment with equally likely outcomes,
- ; an impossible event has , a sure event .
- The probabilities of all elementary events add up to .
Example: one die: ; ; .
| Event (one die) | Favourable outcomes | Probability |
|---|---|---|
| prime number | ||
| greater than | ||
| multiple of | none | |
| less than | all six |
Formulas
- Theoretical probability
- Range
Key terms
- Impossible event
An event with no favourable outcomes; probability .
- Sure event
An event containing every outcome; probability .
3. Complementary events
"Not " happens exactly when does not. So
Use it for "not", "at least one", "at most": e.g. at least one head with two coins ; at least one 6 with two dice .
| Event | Sum | ||
|---|---|---|---|
| a on a die | |||
| multiple of (discs –) | |||
| rain tomorrow |
Formulas
- Complement
Key terms
- Complementary event
The event "not ", consisting of all outcomes not in .
4. Coins and dice
- Coins: coins give outcomes: , , . HT and TH are different. A tree diagram lists them.
- One die: outcomes.
- Two dice: ordered pairs ; use a table. Sums are not equally likely: sum in ways, sums and in way each.
Examples: ; ; ; three coins, .
| Sum | ||||||
|---|---|---|---|---|---|---|
Key terms
- Doublet
The same number on both dice.
5. Playing cards
A deck has cards in suits of : spades ♠ and clubs ♣ (black), hearts ♥ and diamonds ♦ (red). Each suit has an ace, –, and the face cards jack, queen, king. So: red, black, face cards, of each rank.
- " or ": count each card once (spade or ace: ).
- Cards removed: recount the total first (no jacks: cards).
Examples: ; ; .
| Suit | Colour | Cards | Face cards |
|---|---|---|---|
| Spades ♠ | black | J, Q, K | |
| Clubs ♣ | black | J, Q, K | |
| Hearts ♥ | red | J, Q, K | |
| Diamonds ♦ | red | J, Q, K | |
| Total | red, black |
Key terms
- Face cards
Jack, queen and king — 12 in a deck.
6. Discs, tickets and bags
- Discs or tickets numbered to : outcomes. List multiples, squares or primes explicitly ( is not prime). "Divisible by both and " means divisible by .
- Bags: each ball is an outcome (balls of the same size). . Adding or removing balls changes the total; unknown numbers lead to a simple equation.
Examples: discs –: ; bag of red and blue with gives .
| Ball | Number | Probability |
|---|---|---|
| red | ||
| blue | ||
| green | ||
| Total |
| Slip | Correct thinking |
|---|---|
| "6 or not 6, so " | outcomes must be equally likely: |
| sums – as outcomes | use the ordered pairs |
| "spade or ace" | the ace of spades is counted once: |
| answer | a probability is never more than |
Exam tips
How marks are awarded
- 1 mark: the probability as a fraction in lowest terms.
- 2–3 marks: total outcomes 1; favourable outcomes (listed or counted) 1 per part; answer 1.
Common mistakes
- Outcomes not equally likely (6 or not 6; sums of two dice).
- and counted as one.
- Double counting in "or" questions.
- Total not updated after removing cards or adding balls.
- counted as a prime; aces counted as face cards.
- Answers greater than or not reduced.