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Light – Reflection and Refraction — Notes

8 sections 8 min readBeta

1. Reflection and spherical mirrors

Laws of reflection: (1) the angle of incidence equals the angle of reflection; (2) the incident ray, the reflected ray and the normal at the point of incidence lie in the same plane. They apply to all reflecting surfaces. A plane mirror forms a virtual, erect, same-size, laterally inverted image as far behind the mirror as the object is in front.

A spherical mirror is part of a hollow sphere: concave if the reflecting surface curves inwards, convex if it bulges outwards.

  • Pole (P): centre of the reflecting surface.
  • Centre of curvature (C): centre of the sphere of which the mirror is part (in front of a concave mirror, behind a convex one). Radius of curvature (R) = PC.
  • Principal axis: the line through P and C.
  • Principal focus (F): the point where rays parallel to the axis meet after reflection (concave) or appear to diverge from (convex). Focal length f = PF.
  • For mirrors of small aperture, R = 2f.

Formulas

  • Radius of curvature and focal length
    R=2fR = 2f

Key terms

Pole

The centre of the reflecting surface of a spherical mirror.

Principal focus

The point on the axis where parallel rays meet after reflection, or appear to come from.

Aperture

The diameter of the reflecting surface of the mirror.

2. Images formed by a concave mirror

Ray rules: a ray parallel to the axis reflects through F; a ray through F reflects parallel; a ray through C reflects back along itself; a ray at P reflects at an equal angle on the other side of the axis. Any two rays locate the image. Virtual rays and images are drawn dashed.

The table below summarises all six object positions. Every real image from a single mirror is inverted; the only virtual image (object between F and P) is erect and enlarged.

Table of image position, size and nature for six object positions in front of a concave mirror
Object atImage atSizeNature
InfinityFHighly diminished, point-sizedReal, inverted
Beyond CBetween F and CDiminishedReal, inverted
CCSame sizeReal, inverted
Between C and FBeyond CEnlargedReal, inverted
FInfinityHighly enlargedReal, inverted
Between F and PBehind the mirrorEnlargedVirtual, erect
Drawn to scale from the mirror or lens formula: every ray meets at the image point.
Drawn to scale from the mirror or lens formula: every ray meets at the image point.
Drawn to scale from the mirror or lens formula: every ray meets at the image point.

Key terms

Real image

Formed where reflected or refracted rays actually meet; can be caught on a screen; inverted for a single mirror or lens.

Virtual image

Formed where rays only appear to meet when extended backwards; cannot be caught on a screen.

3. Convex mirrors and uses of mirrors

A convex mirror always forms a virtual, erect, diminished image between P and F behind the mirror (at F, point-sized, for an object at infinity).

Uses: concave mirrors in torches, searchlights and headlights (bulb at F gives a parallel beam), shaving and make-up mirrors (enlarged erect image), dentists' mirrors, and solar furnaces (concentrate sunlight). Convex mirrors as rear-view (wing) mirrors of vehicles: always erect, diminished, giving a wider field of view.

Drawn to scale from the mirror or lens formula: every ray meets at the image point.
Drawn to scale from the mirror or lens formula: every ray meets at the image point.
Table of uses of concave and convex mirrors
MirrorUse
ConcaveTorches, headlights, shaving mirrors, dentists, solar furnaces
ConvexRear-view mirrors of vehicles

Key terms

Field of view

The extent of the scene that can be seen in a mirror; larger for a convex mirror.

4. Sign convention, mirror formula and magnification

New Cartesian sign convention: the pole is the origin and the principal axis is the x-axis; the object is placed to the left; distances in the direction of the incident light are positive and against it negative; heights above the axis are positive and below it negative.

For mirrors: u is negative; f is negative for concave and positive for convex; v is negative for a real image and positive for a virtual image.

Magnification m = h′/h = −v/u. Negative m → real, inverted; positive m → virtual, erect; |m| > 1 enlarged, |m| < 1 diminished. (Derivation of the formula is not required.)

Formulas

  • Mirror formula
    1v+1u=1f\dfrac{1}{v} + \dfrac{1}{u} = \dfrac{1}{f}
  • Magnification by a mirror
    m=h′h=−vum = \dfrac{h'}{h} = -\dfrac{v}{u}

Key terms

Magnification

Ratio of the height of the image to the height of the object.

5. Refraction and its laws

Refraction is the change in direction of light as it passes obliquely from one medium to another, because its speed changes. From a rarer to a denser medium the ray bends towards the normal; from denser to rarer, away from the normal; along the normal it does not bend.

Glass slab: the ray bends towards the normal on entering and away on leaving; the emergent ray is parallel to the incident ray (angle of emergence = angle of incidence) but laterally shifted.

Laws of refraction: (1) the incident ray, the refracted ray and the normal at the point of incidence lie in the same plane; (2) for a given pair of media and a given colour of light, sin i / sin r is constant (Snell's law). The constant is the refractive index of the second medium with respect to the first.

Drawn for refractive index 1.5 and an angle of incidence of 45°, so the angle of refraction is about 28°.

Formulas

  • Snell’s law
    sin⁡isin⁡r=n21\dfrac{\sin i}{\sin r} = n_{21}

Key terms

Refraction

Change in the direction of light when it passes obliquely from one medium into another.

Lateral shift

The sideways displacement of the emergent ray from the line of the incident ray in a glass slab.

6. Refractive index

The absolute refractive index of a medium is n = c/v, where c = 3 × 10⁸ m/s is the speed of light in vacuum and v its speed in the medium. The relative refractive index of medium 2 with respect to medium 1 is n₂₁ = v₁/v₂ = n₂/n₁.

A medium with a larger refractive index is optically denser (light travels more slowly in it). Optical density is not mass density: kerosene (n = 1.44) floats on water (n = 1.33) but is optically denser.

Mediumn (approx.)
Air1.0003
Water1.33
Kerosene1.44
Crown glass1.52
Diamond2.42
Table of the speed of light in vacuum, glass and water
Speed of lightValue
In vacuum3×1083 \times 10^8 m/s
In glass (n = 1.5)2×1082 \times 10^8 m/s
In water (n = 1.33)about 2.26×1082.26 \times 10^8 m/s

Formulas

  • Absolute refractive index
    n=cvn = \dfrac{c}{v}
  • Relative refractive index
    n21=v1v2=n2n1n_{21} = \dfrac{v_1}{v_2} = \dfrac{n_2}{n_1}

Key terms

Absolute refractive index

Ratio of the speed of light in vacuum to its speed in the medium.

Optically denser medium

The medium with the higher refractive index, in which light travels more slowly.

7. Spherical lenses and the images they form

A convex (converging) lens is thicker in the middle; a concave (diverging) lens is thinner in the middle. Terms: optical centre O (rays through it pass undeviated), principal axis, two principal foci F₁ and F₂, focal length f, and the points 2F₁, 2F₂.

Ray rules: parallel to the axis → through F₂ (convex) or appearing to come from F₁ (concave); through F₁ (convex) or towards F₂ (concave) → emerges parallel; through O → straight on.

Convex-lens images follow the table below. A concave lens always gives a virtual, erect, diminished image between F₁ and O (at F₁ for an object at infinity).

Table of image position, size and nature for six object positions in front of a convex lens
Object atImage atSizeNature
InfinityF₂Highly diminished, point-sizedReal, inverted
Beyond 2F₁Between F₂ and 2F₂DiminishedReal, inverted
2F₁2F₂Same sizeReal, inverted
Between F₁ and 2F₁Beyond 2F₂EnlargedReal, inverted
F₁InfinityHighly enlargedReal, inverted
Between F₁ and OSame side as the objectEnlargedVirtual, erect
Drawn to scale from the mirror or lens formula: every ray meets at the image point.
Drawn to scale from the mirror or lens formula: every ray meets at the image point.
Drawn to scale from the mirror or lens formula: every ray meets at the image point.

Key terms

Optical centre

The central point of a lens; a ray through it passes without deviation.

Converging lens

A convex lens, which bends parallel rays to meet at a focus.

8. Lens formula, magnification and power

With the optical centre as origin and the same sign convention: f is positive for a convex lens and negative for a concave lens. For a real image (convex lens) v is positive; for a virtual image v is negative.

Magnification for a lens: m = h′/h = v/u (no minus sign).

Power P = 1/f with f in metres; unit dioptre (D), 1 D = 1 m⁻¹. Convex lenses have positive power, concave lenses negative power. For lenses in contact, P = P₁ + P₂ + P₃ + …

Table of two example lenses with focal length and power
LensfP
Convex+20 cm+5 D
Concave−50 cm−2 D

Formulas

  • Lens formula
    1v−1u=1f\dfrac{1}{v} - \dfrac{1}{u} = \dfrac{1}{f}
  • Magnification by a lens
    m=h′h=vum = \dfrac{h'}{h} = \dfrac{v}{u}
  • Power (f in metres)
    P=1fP = \dfrac{1}{f}
  • Lenses in contact
    P=P1+P2+P3+…P = P_1 + P_2 + P_3 + \dots

Key terms

Power of a lens

The reciprocal of its focal length in metres; a measure of how strongly it converges or diverges light.

Dioptre

The unit of power of a lens: the power of a lens of focal length 1 m.

Exam tips

Common mistakes

  • Using a positive focal length for a concave mirror, or a negative one for a convex lens.
  • Mixing up the formulas: mirror 1/v + 1/u = 1/f; lens 1/v − 1/u = 1/f.
  • Writing m = −v/u for a lens (it is v/u) or m = v/u for a mirror (it is −v/u).
  • Forgetting to convert centimetres to metres before calculating power.
  • Ray diagrams without arrowheads, or virtual rays drawn as solid lines.
  • Calling kerosene optically rarer than water because it floats.

How marks are usually awarded

  • 1-mark items: correct option, sign, value with unit, or term.
  • 2–3-mark numericals: given values with signs and formula (1) + substitution and answer with unit (1) + nature of the image or lens (1).
  • Ray diagrams: correct rays with arrows (1) + image located and drawn (1) + position, size and nature stated (1).
  • 5-mark answers: often a ray diagram (2) + a numerical (2) + a use or explanation (1).