1. Vectors, scalars and types of vectors
A scalar has magnitude only (mass, time, temperature, speed). A vector has magnitude and direction (displacement, velocity, force). A vector is drawn as a directed line segment from the initial point to the terminal point ; its length is its magnitude.
Types: zero vector (, direction arbitrary); unit vector (magnitude ); coinitial vectors (same initial point); collinear vectors (parallel to one line, whatever their magnitudes or senses); equal vectors (same magnitude and direction); negative of a vector (same magnitude, opposite direction): .
| Type | Meaning | Example |
|---|---|---|
| zero vector | magnitude , any direction | |
| unit vector | magnitude | , |
| coinitial | same initial point | , |
| collinear | parallel to one line | and |
| equal | same magnitude and direction | in a parallelogram |
| negative | same magnitude, opposite direction |
Formulas
- Negative of a vector
Key terms
- Vector
A quantity with magnitude and direction.
- Equal vectors
Vectors with the same magnitude and the same direction, wherever they are drawn.
- Collinear vectors
Vectors parallel to the same line.
2. Components, magnitude and direction cosines
With unit vectors along the axes, has components and magnitude . The unit vector along is .
If makes angles with the positive axes, its direction cosines are , , , and . Numbers proportional to (such as ) are direction ratios.
Example: has magnitude and direction cosines .
Formulas
- Magnitude
- Direction cosines
Key terms
- Unit vector
A vector of magnitude ; .
- Direction cosines
Cosines of the angles a vector makes with the three axes.
- Direction ratios
Any three numbers proportional to the direction cosines.
3. Addition and scalar multiplication
Triangle law: . Parallelogram law: for coinitial , , the diagonal of the parallelogram on them is . Addition is commutative and associative; ; . Around a closed triangle .
Scalar multiple: has magnitude , the same direction as if and the opposite if . In components, add (or multiply) component by component.
Collinear test: and are collinear iff , i.e. (zero components must match).
Formulas
- Sum in components
Key terms
- Triangle law
Head-to-tail addition: the third side is the sum.
- Scalar multiple
: length scaled by , direction reversed if .
4. Position vectors and the section formula
The position vector of is . For any two points, ("head minus tail").
If divides in the ratio :
- internally: ;
- externally: ;
- midpoint: .
Collinear points : show (parallel vectors with the common point ).
Example: , , ratio : internal point , external point .
Formulas
- Internal division
- External division
Key terms
- Position vector
The vector from the origin to the point.
- External division
The dividing point lies on line PQ but outside the segment.
5. Dot product, angle and projection
, a scalar, with .
Properties: ; ; ; , .
Angle: . Perpendicular (non-zero vectors): . Positive dot product: acute angle; negative: obtuse.
Projection of on : ; the vector component of along is this number times .
Expansions: ; .
| Expression | Expands to |
|---|---|
Formulas
- Angle between vectors
- Projection
Key terms
- Dot (scalar) product
, a number.
- Projection
The signed length of the shadow of one vector on the line of another.
6. Cross product, perpendicular vectors and areas
, a vector perpendicular to both and (right-hand rule).
Components: .
Properties: ; ; non-zero iff ; , , ; .
Unit vectors perpendicular to both: .
Areas: parallelogram with adjacent sides : ; with diagonals : ; triangle : .
Formulas
- Magnitude of the cross product
- Triangle area
Key terms
- Cross (vector) product
A vector of length perpendicular to both.
- Right-hand rule
Fingers curl from to ; the thumb gives the direction of .
7. Choosing the right tool
- Length or direction of one vector: magnitude, unit vector, direction cosines.
- Points on a line, ratios: position vectors, section formula, collinearity.
- Angles, right angles, shadows, work done (): dot product.
- A direction at right angles to two vectors, areas: cross product.
Check your work: a unit vector has magnitude ; direction cosines square-sum to ; a cross product dots to with both factors; an area is positive.
| Dot product | Cross product | |
|---|---|---|
| result | a number (scalar) | a vector |
| size | ||
| order | ||
| zero when | perpendicular | parallel (collinear) |
| used for | angles, projections, work | perpendicular vectors, areas |
Formulas
- Work by a constant force
Key terms
- Work done
for a constant force through a displacement.
Exam tips
How marks are awarded
- Objective (1 mark): magnitude, unit vector, direction cosines, a dot or cross product, a value of .
- Short answer (2–3 marks): method step (formula written) + correct working + final answer in vector form.
- Long answer (5 marks): several connected parts (angle, projection, cross product, area); each part carries its own step mark.
- Case-based (4 marks): read the vectors from the situation, then apply the right product.
Common mistakes
- Dividing by the wrong magnitude in a projection.
- Giving direction ratios when direction cosines are asked.
- Pairing with instead of in the section formula.
- Using for (it is ).
- Sign errors in the component of a cross product.
- Forgetting the for perpendicular unit vectors.
- Forgetting to halve for the area of a triangle (or halving for a parallelogram).
- Treating and as equal.