1. Random experiments and the sample space
A random experiment is one whose result cannot be predicted in advance, such as tossing a coin or throwing a die. Each possible result is an outcome, and the set of all outcomes is the sample space .
- One coin: .
- A coin tossed twice (order noted): .
- One die: .
- One card from a pack: outcomes.
List the outcomes in a fixed order so none is missed or repeated.
| Experiment | Sample space | Outcomes |
|---|---|---|
| Toss one coin | ||
| Toss a coin twice, noting the order | ||
| Throw one die | ||
| Draw one card from a pack | ranks in each of suits | |
| Draw one ball from red and blue | the five balls |
| Tosses | Sample space | Outcomes |
|---|---|---|
| One toss | ||
| Two tosses | ||
| Three tosses |
Key terms
- Random experiment
An experiment whose result cannot be predicted in advance.
- Outcome
One possible result of a random experiment.
- Sample space
The set of all possible outcomes.
2. Events
An event is a set of outcomes of the sample space. An elementary event has exactly one outcome, a sure event contains every outcome, and an impossible event contains none.
Example: on one throw of a die, "an even prime" is (elementary), "a number less than " is (sure) and "the number " is (impossible).
| Event on a die | Outcomes in the event | Kind |
|---|---|---|
| Even prime number | elementary event | |
| Number greater than | event with two outcomes | |
| Number less than | sure event | |
| The number | no outcome | impossible event |
| Term | Meaning |
|---|---|
| Random experiment | an experiment whose result cannot be predicted in advance |
| Outcome | one possible result |
| Sample space | the set of all possible outcomes |
| Event | a set of outcomes that we are interested in |
| Equally likely | no outcome is favoured over another |
| Step | Working |
|---|---|
| Sample space | , outcomes |
| Event : exactly one head | , outcomes |
| Probability |
Key terms
- Event
A set of outcomes of a random experiment.
- Elementary event
An event with exactly one outcome.
- Sure event
An event that contains every outcome; it always happens.
- Impossible event
An event that contains no outcome; it never happens.
3. Classical probability
When all outcomes are equally likely,
.
Example: a die and the event "a divisor of ": favourable , so .
Outcomes must be equally likely: in a bag of red and white ball the four balls are equally likely but the two colours are not, so .
| Step | Working |
|---|---|
| Favourable outcomes | divisors of on a die: , so |
| Total outcomes | |
| Probability | |
| Check |
- probability
| Experiment | Outcomes that are equally likely? | Why |
|---|---|---|
| One die thrown | the faces to : yes | a fair die has no favourite face |
| A bag of red and white ball, one drawn | the balls: yes; the colours: no | there are more red balls than white |
| One coin tossed twice | : yes | each is one of four equal cases |
Formulas
- Classical probability
Key terms
- Favourable outcome
An outcome that belongs to the event we are interested in.
- Equally likely
No outcome is favoured over another.
4. Sure and impossible events; complementary events
For every event, . An impossible event has and a sure event has .
The complement of , written "not ", contains every outcome outside . Together they fill the sample space, so
, so .
Example: black and white tokens: .
| Event | Probability | Name |
|---|---|---|
| The number on one die | impossible event | |
| A number greater than on one die | neither certain nor impossible | |
| A number from to on one die | sure event |
| Step | Working |
|---|---|
| Total tokens | |
| by the complement | |
| Check by counting | white tokens out of : |
Formulas
- Complement
- Range of a probability
Key terms
- Complementary event
The event "not ": every outcome that is not in .
5. Coins and dice
Coins. Tossing a coin once, twice or three times (order noted) gives , or outcomes. For two tosses, "exactly one head" is with .
Die. Six equally likely outcomes. A prime number: , so ; a number at most : , so a number greater than has .
| Event on a die | Favourable outcomes | Probability |
|---|---|---|
| A prime number | ||
| A number greater than | ||
| A multiple of | ||
| A number that is not |
| Tosses | Sample space | Outcomes |
|---|---|---|
| One toss | ||
| Two tosses | ||
| Three tosses |
| Step | Working |
|---|---|
| Event | a number at most |
| Favourable | : outcomes |
6. A pack of playing cards
A pack has cards: suits (spades, hearts, diamonds, clubs) of each; red and black; face cards (jack, queen, king) and aces.
Examples: , , .
If cards are removed, recount: with all spades removed there are cards, face cards and red cards, so .
| Feature of a pack of cards | Number |
|---|---|
| Suits: spades, hearts, diamonds, clubs | suits of cards each |
| Red cards (hearts and diamonds) | |
| Black cards (spades and clubs) | |
| Face cards (jack, queen, king) | , three in each suit |
| Aces | , one in each suit |
| Number cards to | , nine in each suit |
| Event | Favourable cards | Probability |
|---|---|---|
| A queen | ||
| A card of clubs | ||
| A red face card | ||
| Not a heart |
| Step | Working |
|---|---|
| Cards left | (the spades are gone) |
| Face cards left | , since the jack, queen and king of spades are gone |
Key terms
- Face card
A jack, queen or king; there are in a pack.
7. Bags of coloured balls
The sample space is the set of balls. The total is the sum of all the colours, and . The probabilities of all the colours add up to .
Unknown number: if a bag has green and purple balls and , then gives . After balls are added or removed, recount favourable and total.
- balls
| Colour | Balls | Probability |
|---|---|---|
| Red | ||
| Blue | ||
| Green | ||
| Total |
| Step | Working |
|---|---|
| Let | purple balls; total |
| Equation | |
| Solve | , so and |
| Check |
Formulas
- Bag of balls
8. Numbered tickets and cards
Write the favourable numbers out and count them. Example: cards to : primes ( of them), so . Remember that is not a prime.
If some cards are removed (for example all multiples of from cards), the sample space is only the cards that remain.
Not in the ICSE 2027 syllabus: compound events and the probability of combined events; every problem in this chapter is about a single event on one sample space.
| Kind of number from to | Favourable numbers | Count |
|---|---|---|
| Multiple of | ||
| Prime | ||
| Greater than |
| Step | Working |
|---|---|
| Total cards | |
| Primes from to | : of them |
| Common slip | Correct idea |
|---|---|
| Using the number of colours as the total | the total is the number of balls |
| Forgetting that the total changes after a removal or an addition | recount favourable and total |
| Counting as a prime | is not a prime |
| Leaving a probability as | write it in lowest terms, |
| Giving a probability greater than | favourable cannot exceed total |
Exam tips
How marks are awarded
- Listing a sample space (2 marks): complete list 1; count 1.
- Finding a probability (2 marks): favourable outcomes 1; answer in lowest terms 1.
- Unknown number of balls (3–4 marks): equation from the probability 1; solving 1; answer 1; check 1.
- 10-mark structured question: parts (a), (b), (c) usually 3 + 3 + 4; show all working.
Common mistakes
- Counting and as one outcome.
- Using the number of colours, not the number of balls, as the total.
- Forgetting to change the total after cards or balls are removed or added.
- Counting as a prime number.
- Leaving an answer greater than , or not in lowest terms.
- Forgetting that is often the quicker route.