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Texturing in Photoshop and Autodesk Maya

Multi Media · Chapter 8 · Part B Unit 3: Texturing in Photoshop and Autodesk Maya

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Topics 5

  1. Colour (diffuse) maps in Photoshop; UV unwrapping; pixels and resolution
  2. Bump maps; desaturate and high-pass filter
  3. Specular maps
  4. Seamless textures: diffuse, opacity, specular, reflection, glow, bump, normal and displacement maps
  5. Painting textures on a UV map and checking them on a 3D object