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Basic Tools and Techniques of Animation in Autodesk Maya
Multi-Media · Chapter 8 · Part B Unit 3: Basic Tools and Techniques of Animation in Autodesk Maya
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Topics 6
- Maya workspace, timeline and auto keying
- Frames, timing, frame rate and key frames
- Setting key frames
- Graph Editor and animation curves
- Dope Sheet and onion skinning
- Bouncing-ball animation and animation principles