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User-defined Methods
Computer Applications · Chapter 7 · 3. User-defined Methods
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Topics 6
- Need for methods; method header, prototype and signature; defining and calling a method
- Actual and formal parameters; return statement and returning values
- Pass (call) by value with programs; pass by reference (definition and example only)
- Static and non-static methods; invoking methods through objects
- Pure and impure methods
- Method overloading (polymorphism)