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User-defined Methods

Computer Applications · Chapter 7 · 3. User-defined Methods

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Topics 6

  1. Need for methods; method header, prototype and signature; defining and calling a method
  2. Actual and formal parameters; return statement and returning values
  3. Pass (call) by value with programs; pass by reference (definition and example only)
  4. Static and non-static methods; invoking methods through objects
  5. Pure and impure methods
  6. Method overloading (polymorphism)