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Objects, Classes and Basic Input/Output

Computer Science · Chapter 4 · Section B: Programming in Java

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Topics 5

  1. Objects as data plus behaviour; object as an instance of a class; constructors
  2. Modelling real-world problems in terms of objects and classes
  3. Basic input with Scanner and output with print methods; input/output exceptions
  4. Tokens, whitespace and delimiters; StringTokenizer
  5. Algorithmic problem solving: algorithm in pseudo code, coding, testing and debugging