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Linear Programming
Mathematics · Chapter 16 · Unit 6: Linear Programming
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Your path through this chapter
Visual lesson Beta
- Part 1: Terms, models and feasible regions19 slides
- Part 2: Optimal solutions by the corner point method17 slides
Flashcards Beta
30 cards for quick recall of key terms and facts.
Review the cards Step 3: Not startedPractice
68 board-style questions with instant checks: Multiple choice 24, Short answer 19, Assertion and reason 6, Long answer 6.
Practise Step 4: Not startedChapter test Free
Short and long chapter tests in board pattern, with results and analysis.
Step 5: Not started- Chapter test (long) — Linear Programming · 40 marks · 100 min
- Chapter test (short) — Linear Programming · 20 marks · 50 min
Topics 4
- Terminology: constraints, objective function, optimisation; advantages, limitations and application areas; types of LP problems
- Mathematical formulation of LP problems (manufacturing, diet, transportation-type)
- Graphical method: feasible and infeasible regions, bounded and unbounded regions (up to three non-trivial constraints)
- Feasible, infeasible and optimal feasible solutions; corner point method; cases where no optimum exists