Skip to content
Skip to page content
soylai.com

Linear Programming

Mathematics · Chapter 16 · Unit 6: Linear Programming

Not started Not started

Your path through this chapter

  1. Notes Beta

    6 sections with key terms, formulas and exam tips.

    Read the notes Step 2: Not started
  2. Flashcards Beta

    30 cards for quick recall of key terms and facts.

    Review the cards Step 3: Not started
  3. Practice

    68 board-style questions with instant checks: Multiple choice 24, Short answer 19, Assertion and reason 6, Long answer 6.

    Practise Step 4: Not started
  4. Chapter test Free

    Short and long chapter tests in board pattern, with results and analysis.

    Step 5: Not started

Topics 4

  1. Terminology: constraints, objective function, optimisation; advantages, limitations and application areas; types of LP problems
  2. Mathematical formulation of LP problems (manufacturing, diet, transportation-type)
  3. Graphical method: feasible and infeasible regions, bounded and unbounded regions (up to three non-trivial constraints)
  4. Feasible, infeasible and optimal feasible solutions; corner point method; cases where no optimum exists